![]() ![]() and there may be *s and #s symbols in-between the phone, tilt you head a bit to see it. ![]() It’s actually a phone number, the symbols are just stylized numbers, look closely it’s twisted 5’s, 8’s, 9’s, etc. Go to the TSC room, then go to your cellphone menu, and look on the upper right corner of the cellphone, there are a bunch of symbols (I believe they’re randomized for your playthrough). In 2nd year building basement storage use 1230 for 2nd year basement depths key, continue and left safe 0777 right safe 0556 Final Route (“Find the Sign Leading to the Gate” puzzle solution) Main building west basement – basement storage is 0621 Library 1F reading room 1 (north room) use 1081 Act 2 Nozomi Route – Dark Abudanceġst year building basement Bf1 – basement storage – 2653 to unlockġst year building basement Bf2 – basement storage left safe 1000, right safe 0361 In 2nd year building basement storage use 1230 for 2nd year basement depths key, continue and left safe 0777 right safe 0556 Act 2 Nozomi Route – Shield of Hope Steward’s office, secret passage – left safe – 0000, right safe 0090 Act 2 Shinya Route – Flagbearer of FaithĪrchives Building – 1942 Exhibit Hall B 3rd floor Act 2 Shinya Route – Unhinged Darkness Main building basement – 0621 for steward’s key Library 1F reading room 1 (north room) use 1081 Act 2 Ryotaro Route – Woeful Executionġst year building basement – for 1st year building B2 keyġst year building basement BF2 – basement storage left safe 1000, right safe 0361 Library 1F reading room 2 (south room) use 3341 Library 1F use 8181 on middle floor part to get central reading room key Steward’s office, secret passage – left safe 0000, right safe 0090 Act 2 Ryotaro Route – Tower of Gluttony Main Building basement – basement storage is 0621 Then go to another basement in the same buildingġst year building basement Bf2 – basement storage – left safe 1000, right safe 0361 ![]() Act 2 Kokoro Route – Slothful PhilosophyĪrchives Building – 1970 in Exhibit Hall A 2nd floorĪrchives Building – 1942 Exhibit Hall B 3rd floor Act 2 Kokoro Route – Birth of a New Worldġst year building Basement Bf1 – basement storage – 2653 to unlock The second half of the game is easy, it’s just simple hallway basements. We don’t spoil anything, we only put the character’s name in the headings. You choose the order of the character routes. Old Dorm B1F – Read the note about a spare key, then exit out of the mist and teleport to the infirmary, and check under the patient’s bed for spare chapel key Character RoutesĪreas are recycled between the character routes! So you may have already solved some of the locker combinations depending on your route order. Or use the 2nd Year Building 3F computer. We went to the Club Building and used the school computer that we went to earlier in the game. To solve the cemetery girl’s name puzzle you need to go to a school computer, there’s not one nearby the Memorial Garden. The password is simply: password Memorial Garden When leaving the room, choose to tell him about “the hidden folder data”, then “mention his fetishes”, then “make a note and toss it outside” 1st Year Building AV Room 2F Muramasa, Kanesada, Kotetsu, Masamune 2nd Year Building 3F Rapunzel, The Little Mermaid, Someone who’d walk through hell with you Club Building – Kayo Asakura Children Question Answers Password: 0527 Club Building – Toshiko Fujii Answers Locker Combination: 1040 (to get the 3rd year badge to enter classroom with a ringing phone) Club Building In the game’s first half, you have to explore the Main Building first, and then you choose between the 1st Year Building, 2nd Year Building, or the Club Building, so scroll down to the building you’re in, we don’t have spoilers. You choose the order of the game based on which buildings you choose to explore first. We won’t put any spoilers in this guide, we’ll only list the locations and the lock combination, username ID and password, or puzzle solution needed to progress the story. These guides take a significant amount of time and effort to make, and anything that can be given is extremely appreciated. Home » Game Guides » Monark Guide – All Puzzle Solutions and Lock Combinations Guide ![]()
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